Coding the Future

Wizard101 Astral Spells Which To Get With Locations Explanations

wizard101 Astral Spells Which To Get With Locations Explanations Youtube
wizard101 Astral Spells Which To Get With Locations Explanations Youtube

Wizard101 Astral Spells Which To Get With Locations Explanations Youtube This is a request video by mary the death wizard! if you guys want more tutorials feel free to give me feedback! if i missed any info please post down below. Death spells. life spells. balance spells. myth spells. astral spells. shadow spells. sun spells. gardening spells. wizard101 star spells are one of the unique spells, astral spells are just about auras, they can increase damage, resist, critical, here is the full list.

wizard101 astral spells Guide Full List
wizard101 astral spells Guide Full List

Wizard101 Astral Spells Guide Full List Infallible, fortify, and gargantuan. note that you have to train strong up to gargantuan. if you're life, train mend, but don't train circle of life when you get to azteca but instead wait until 110 to train the life star spell. hope this helps! (つ°ヮ°)つ. fortify, amplify, and all the damage boosting ones. You get them in celestia at level 50. you should at least get the sun spells, but getting stars spells is a good idea too. if you have to choose between star and sun, pick sun. edit: i would only go for the damage sun spells for now, but once you get really high level, you want to go for stuff like sharpen blade, potent trap, and the protection. H o p e y o u e n j o y e dlinks:twitch: twitch.tv kaiser noah. The three mystics give you quests for the astral trainers in three points. pacal and tezcat are the only ones you should worry about though, as they open up the sun and star trainers. like zafaria, they are level locked and require that you've completed a certain storyline quest before you are able to do the quests.

wizard101 New Arcanum astral spells Youtube
wizard101 New Arcanum astral spells Youtube

Wizard101 New Arcanum Astral Spells Youtube H o p e y o u e n j o y e dlinks:twitch: twitch.tv kaiser noah. The three mystics give you quests for the astral trainers in three points. pacal and tezcat are the only ones you should worry about though, as they open up the sun and star trainers. like zafaria, they are level locked and require that you've completed a certain storyline quest before you are able to do the quests. Moon school. moon magic is about change. wizards choosing the supplementary school of moon magic can change themselves into other creatures. that change comes with all the strengths, weaknesses and spells associated with the chosen creature. the moon school is focused on polymorphing. polymorph is a way to play wizard101 where players can use a. Sun trainer. the sun school focuses on enchantments, whether it be accuracy, or damage enchantments. azteca has now introduced 3 new fields of enchantments. they are, blade enchantment, trap enchantment, and heal enchantment. the sun trainer has 3 spells found below (see chart 1.2). each card costs 1 point.

wizard101 New Test Realm astral spells Showcase Arcanum Qyburn
wizard101 New Test Realm astral spells Showcase Arcanum Qyburn

Wizard101 New Test Realm Astral Spells Showcase Arcanum Qyburn Moon school. moon magic is about change. wizards choosing the supplementary school of moon magic can change themselves into other creatures. that change comes with all the strengths, weaknesses and spells associated with the chosen creature. the moon school is focused on polymorphing. polymorph is a way to play wizard101 where players can use a. Sun trainer. the sun school focuses on enchantments, whether it be accuracy, or damage enchantments. azteca has now introduced 3 new fields of enchantments. they are, blade enchantment, trap enchantment, and heal enchantment. the sun trainer has 3 spells found below (see chart 1.2). each card costs 1 point.

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