Coding the Future

Artstation Challenge 2019 King Arthur Mordred

artstation Challenge 2019 King Arthur Mordred Youtube
artstation Challenge 2019 King Arthur Mordred Youtube

Artstation Challenge 2019 King Arthur Mordred Youtube Created this for the artstation “the legend of king arthur” challenge. the entire process took about 2 months, working part time at first and then full time for the last two weeks of the challenge. it was a great learning experience with a good amount of problem solving in the way of design, modelling, uv unwrapping, texturing, rigging and posing, and etc. (basically the entire 3d workflow. Artstation challenge 2019 king arthur mordredvideo 3. concept by marco dottilink artstation contests the legend of king arthur challenges.

artstation Challenge 2019 King Arthur Mordred Youtube
artstation Challenge 2019 King Arthur Mordred Youtube

Artstation Challenge 2019 King Arthur Mordred Youtube Hey guys i'm glad to show you my entry for this as challenge, for this contest my main goal was to create a scene, not just a character, something with a specific direction, a specific mood, dark and romantic, i had a plan in my head and i followed it from the beginning to the end, now i can say that i'm very happy with this result ! tech side, as always i used the polys and textures in the. Over 800 artists joined the legend of king arthur – game character challenge. this time, participants from around the globe were tasked with creating a game character from the legend of king arthur rendered in a real time engine with no paintovers, and a maximum polycount tri count of 100k. like in previous artstation community challenges. This is my submission for king arthur arstation challenge, in game character real time category. learned a lot in this challenge. cant wait for the next! concept by natalya glushenkova. Over 800 artists joined the character design portion of the legend of king arthur challenge. this time around, the brief of the challenge came with a little twist. unlike previous artstation community challenges where the deliverable was 10 characters creatures, participants were asked to design 6 characters, 1 creature, a keyframe and a sigil.

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